

Any action that the player will perform, we designed and implemented it so that it supports the narrative at any given moment. To give players as much of a sense of being someone else, we centered our gameplay around immersion.

While playing, we want players to be transported to a different world. It’s a game in which the story takes center stage. Marek Markuszewski: The Invincible is first and foremost a narrative-driven game. We are committed to making games where quality comes first.Ĭan you walk me through The Invincible ’ s core gameplay loop? It was about choosing people who are not only extremely talented and experienced, but also ones that can quickly find themselves in the project and understand the idea behind our first game and the studio itself.

And now we are a group of more than 20 creative individuals with different skills and specializations, who together form a complete, mutually inspiring creative organism. This is how in the beginning I managed to select a dozen or so amazing people. I strongly bet on the experience and independence of potential coworkers. I myself have gained experience over the years at CD Projekt Red as a producer on titles such as The Witcher 3: Blood and Wine. Marek Markuszewski: My name is Marek Markuszewski, I am the founder of the studio, and the man behind the idea of adapting one of Lem’s prose, which thankfully is an idea that everyone in the studio is on board with! Many of the people at Starward have previously worked on larger-scale projects such as The Witcher franchise, Dying Light, and loads more. Why is the team at Starward the perfect group to tackle something like The Invincible ?

The Escapist: Tell us about yourself and your role at Starward Industries. We had the opportunity to interview Starward founder Marek Markuszewski to learn more about The Invincible, including in-depth details about its story-driven structure and how it will immerse us in its world in a way most games have not.Īs a bonus, check out an exclusive piece of backpack concept art below. The Invincible’s source material, a novel from Stanisław Lem of the same name, likewise provides fertile soil for gamers hoping for a new retro-futuristic universe to explore. The little we have seen so far of the game has been highly polished, an impressive feat considering the scale of the world and the developer’s status as an independent studio. Stunning might be the best way to describe Starward Industries’ debut trailer for The Invincible, as the inhospitable alien planet of Regis III strikes a fine balance between barren and captivating.
